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Can You Fight Lord Kyroo Again

New Game Plus

For the commencement fourth dimension in the history of the series, Kingdom Hearts Dream Drib Altitude features a New Game Plus mechanic, allowing you to behave over progress into a new file. Information technology unlocked at the aforementioned time equally Critical Mode, allowing you to pair these two features together.

This page is designed for running you lot through Critical Mode in society to get the Trophy, however the tips here are useful for a New Game Plus on whatever difficulty.

The 2nd department here, "Spirits and Abilities," is a full general outline for getting Abilities and a few extra Commands early and quickly. Below that are individual sections for each World, with suggestions for Spirit teams and Commands to look for in guild to defeat the dominate of that World.

Once more, these are guidelines. Experience free to experiment and take fun!

What Carries Over?

You get to go on any Dream Eaters you have created, and their Analogousness level stays the aforementioned. Their levels are reset to ane, and their Link Boards are emptied dorsum to default.

In the Reports, you keep all Story, Glossary, and Character Files entries. Since all your Spirits carried over, the Dream Eaters department is halfway filled. All Trophies that were unlocked on the last salvage file are nonetheless unlocked here.

The Completion Rate section still says 100% on Story, and should say 18% on Items. Gainsay is reset to 0%, as is the timer for this playthrough. That means redoing all of Flick Rush on this salve file if you want to complete the Reports.

As for Game Records, everything is wiped clean. If you lot are searching for 100%, you will demand to redo all the A Rank Dives, use all Link Attacks and Link Styles, utilise all the Flowmotion attacks, etc. It's all gone.

All of the treasure chests have been reset, and then you will need to think them all in order to complete the Reports.

Both Sora and Riku are reset to their default Keyblades. The rest demand to be re-earned.

Spirits and Abilities

This is a general guide to unlocking important Abilities and Commands early, cheers to the game conveying over your Spirits. Y'all tin can brainstorm learning things as soon as yous proceeds control of Sora in Traverse Town.

  1. As Sora, make a team with Halbird, Ryu Dragon, and KO Kabuto/Staggerceps. Earn ten LP and buy the Steep Climb, Superglide, and Link Block Commands.
  2. As Riku, make a team with Komory Bat, Tyranto Rex, and Majik Lapin. Earn x LP and purchase the Waking Dream, Rapid Descent, and Dark Barrier Ability/Commands.
  3. Once the 2 previous points are done, make a squad of Meow Wow, R & R Seal, and Flowbermeow. Play usually, checking in on the Link Boards afterward every few battles. Y'all can get Cure, Cura, and Foliage Bracer from Meow Wow, Second Risk from R & R Seal, and In one case More from Flowbermeow.
  4. Yous will get Second Risk start. Once it is unlocked, swap R & R Seal for Skelterwild. Earn 410 LP and Link with it 5 times to unlock EXP Walker. (If you are doing a Level 1 Run, you lot obviously want to skip this step. Instead, put in Thunderaffe and work towards unlocking Damage Syphon.)
  5. After getting Leaf Bracer from Meow Wow, swap it for Keeba Tiger. Earn 300 LP and Link with information technology v times to unlock EXP Boost.
  6. Your political party for Sora and Riku should be Flowbermeow, Keeba Tiger, and Skelterwild. Defeat Hockomonkey as both characters, and so travel to La Cité des Cloches.
  7. Swap Flowbermeow for Yoggy Ram. You lot want to focus on getting all 5 Fire Screen Abilities, then take hold of the Treasure Magnet Ability. Go on Yoggy Ram in your political party until you have defeated Wargoyle. If Keeba Tiger or Skelterwild terminate, bring in Thunderaffe and work towards unlocking Damage Syphon.
  8. Make certain you have everything you demand from the electric current team, then bandy them all out for Ryu Dragon, Pricklemane, and Kooma Panda. These 3 Spirits will each requite you a Combo Plus Ability at 200, 270, and 350 LP respectively. Recall to Link!
  9. Swap those three out for Eaglider, Chef Kyroo, and Halbird. Earn 230 LP to unlock all iii instances of Air Combo Plus. Recall to Link!
  10. Next up, put Frootz Cat, Ducky Goose, and Fin Fatale (Diver) in the party. At 210, 215, and 320 LP each, they will give you lot a Support Boost Ability.
  11. Y'all will have to give Ducky Goose a bunch of Items in order to reach the Ability. You should accept plenty from chests, and they are all bachelor at the Moogle Shops. If yous don't want to deal with this, swap Ducky Goose out for Tatsu Bonfire (Two-face) instead. Y'all will need to earn 430 LP instead of 215 LP, all the same. In this example, as soon as Frootz True cat is washed, bring in Lord Kyroo and piece of work towards unlocking Combo Master. They should both end up effectually the same time.
  12. Yoggy Ram and Ducky Goose would have given you lot two Treasure Magnets, then yous only need 3 more. Make a team of Woeflower, Jestabocky, and Toximander, then earn 90 LP. Make sure to Link with them all as well!
  13. At this point, you should have every Back up and Spirit Ability unlocked. If you are missing anything, information technology is probably Combo Chief, which is only available from a Lord Kyroo, or Damage Syphon, which is quickest to go from Thunderaffe.

After unlocking the concluding Ability, make sure they are all turned on. If you are on Proud or Critical Mode, you have EXP Naught on this list likewise. If all the Support and Spirit Abilities are turned on at the same time, you will unlock an Accomplishment!

Power Ace

Max out and install all Support and Spirits abilities.

Ability Ace

i guide Offline Game Mode Single Player Difficulty Specific

General Information

Most of the boss Nightmares in DDD are huge, and as you might expect, have a variety of elemental resistances and weaknesses. The following sections volition give you lot some advice on Spirits and Abilities to bring into these fights to make them easier on a New Game Plus/Critical Run.

However, if you lot want to make these fights as piece of cake as possible, you can't practise much amend than spamming Balloonra.

The Balloon series of Magic Commands are non-elemental. That means they are non affected by the resistances or weaknesses of any enemy, guaranteeing a certain level of efficacy throughout the game. The only Stat Abilities you will need to focus on are Magic Heave and Magic Haste, instead of swapping around the six dissimilar elements according to the boss of each World.

In fact, leveling up a Majik Lapin (Accomplice) will give you the maximum number of both Magic Boost and Magic Haste. Information technology likewise has several powerful battle moves to utilise on its own. Endeavor it out!

Balloonra can exist easily obtained from the following sources:

  • Juggle Pup Link Board
  • Jestabocky Link Board
  • Open a chest in The Grid: Solar Sailer map as Sora
  • Earn an A Rank on the Swoop into Prankster'southward Paradise
  • Purchasable from Moogle Shops after reaching Country of the Musketeers

If you are reading this folio earlier starting a New Game Plus, I highly recommend creating a few extra Juggle Pups to carry forward into your new salvage file. All y'all demand to do is earn 20 LP for each Juggle Pup to unlock an actress Balloonra. Easy!

Tutorial

Redo the Ursula fight. It'due south pretty easy.

Traverse Town

If y'all are going for a Level one challenge run, equip the EXP Zero Ability immediately.

Sora'southward version of Hockomonkey can be hitting with the Poison and Ignite condition effects, while Riku'southward version tin simply be affected by Irksome. Make sure Flowbermeow is in your party, is at least level 9, and is in the Whiskers disposition. This will give Flowbermeow admission to Cure, Faith, Boring, and Toxicant.

La Cité des Cloches

Both versions of the Wargoyle boss use a lot of Fire Element attacks. Put Yoggy Ram in your political party every bit before long as you enter the World and get every bit many Link Points as you tin. Yous want to focus on getting all five Burn Screen Abilities. If you lot have extra LP, there are two Defense force Heave Abilities in this tree as well.

If you are yet having problem with Wargoyle, consider adding Escarglow to the team. It has the Defender Ability, besides as an boosted Defense Boost, that are both close to the beginning of the Lath. Alternatively, Zolephant has several HP Boosts that are also adequately early its Link Lath.

The Filigree

Rinzler doesn't take anything special to worry well-nigh. I recommend Spirits that have good ranged Link Attacks, like Chaos Serpent.

The Commantis on Riku's side is a scrap different. Information technology is weak to Blizzard Chemical element attacks, and heavily resists all others. The problem with this is that the Blizzard spells move in a straight line, and Commantis moves around constantly.

You should have a Blizzard Edge Attack Control from Traverse Town. That can help a lot with melee attacks. A Frootz Cat (Pretty Kitty) tin can max out Attack Haste, while Iceguin Ace can provide several Blizzard Boosts.

Prankster's Paradise

Many of the Nightmares in Prankster's Paradise assail with Blizzard and H2o elemental attacks. Bringing in Spirits such as Tatsu Steed and Wheeflower can help defend Sora and Riku against these enemies.

Sora's best motility for this fight is Triple Plasma. It takes advantage of the Arctic Clawbster'due south weakness to the Thunder Element, and homes in on targets. You can get copies of this Magic Command from Thunderaffe, Electricorn, Lord Kyroo, and Frootz Cat. Having a leveled upwards Majik Lapin (Accomplice) will give you maxed out ranks in Magic Boost and Magic Haste. Cyber Yog, Necho True cat, and Thunderaffe can each max out Thunder Heave as well.

Riku's enemy is the Char Clawbster, who has a weakness to the Water Element. Unfortunately, in that location are no Water Chemical element Commands for Riku to employ. Instead you lot want to activate the Wavesurfer Link Style. While there are several Spirits who can grant Riku this Link Style (Beatalike, Escarglow, Fin Fatale, Iceguin Ace, Juggle Pup, R & R Seal, Sir Kyroo, Tatsu Steed, Tubguin Ace, Wheeflower, and Zolephant), Fin Fatale is the only Spirit that also has iii Water Boosts in its Link Board.

Traverse Town (Revisited)

At the end of Sora's time back in Traverse Town, he will fight the final three boss Nightmares all in a row: Hockomonkey, Wargoyle, and Char Clawbster.

Fighting Hockomonkey again is fairly straightforward. Even on Disquisitional Mode, if you lot've been leveling up consistently and have decent Commands, you lot don't have anything to worry most.

For Wargoyle, it keeps using Fire Element attacks, so make certain to bring that Yoggy Ram with you into this fight. Having full Burn down Screens is great!

Instead of facing Chill Clawbster, like in Prankster'southward Paradise, Sora has to face up Riku's enemy Char Clawbster. Those Fire Screens from Yoggy Ram will proceed to be useful here. Bringing the aforementioned Fin Fatale volition also give you admission to Water Heave, and the Water Blaster Link Assault that will utilise them.

Remember as well that at that place are several barrels in this expanse that you lot can use with the Slingshot Reality Shift. I recommend using these on the Nightmare that is giving you lot the most problem. If you find that Hockomonkey and Wargoyle go down easy, just Char Clawbster is proving difficult, then wait and use the barrels near the end.

Riku doesn't face a boss hither; his final sequence is against a horde of Cera Terror Nightmares. These Dream Eaters are slightly weak to all six elements, so just use any tactics you normally use to fight Nightmares and you'll do fine here.

Land of the Musketeers

Several times throughout this World, Sora will face the Beagle Boys. They don't accept any strengths or weaknesses, so but fight them with your favourite Spirits and Commands.

Pete besides takes neutral damage from all Elements, but can exist afflicted by the Poison, Blind, Wearisome, and Ignite status effects. Flowbermeow returns every bit a good ally for this fight, as it has admission to the Poison and Dull spells, likewise as various levels of Cure and buffs for Sora.

Besides worth noting is that the Beagle Boys have no way of attacking Sora while he is in the air. Bringing in a deck full of Firaga Burst and a Spirit similar Hebby Repp that has three Fire Boost Abilities can make brusque piece of work of these enemies.

Riku fights the annoying Holey Moley, who also takes neutral damage from all Elements, and is immune to all condition effects. This is one of the few fights in the game where Balloonra spam is non constructive. In that location are far too many obstructions in the manner, which cake individual balloons from reaching the target.

Instead, bring in quick ranged spells like Dark Firaga and/or Triple Plasma. Majik Lapin will give you maximum levels in Magic Haste and Magic Heave. Hebby Repp maxes out Fire Boost, while Cyber Yog does the same with Thunder Boost.

Later struggling for a while, I went into this fight with two Nighttime Firagas, four Triple Plasmas, and two Curagas, and beat Holey Moley on the starting time try.

Symphony of Sorcery

The World That Never Was

The Mysterious Belfry

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